using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SO
{
    [CreateAssetMenu(fileName = "ItemConfigSO", menuName = "Data/ItemConfigSO")]
    public class ItemConfigSO : ScriptableObject
    {
        public List<ItemDataSO> itemDataSOs = new List<ItemDataSO>(); //物品数据

    }
}